Computer Graphics can be defined as representation and modification of pictorial data using computer. Animation and Video Game industry have received a major boost ever since Computer Graphics has emerged as a discipline. Development of Computer Graphics has just not made computers easier to interact with but has also imparted a better understanding and interpretation of many types of data. Although the term Computer Graphics is often comprehended as 3D graphics, it encompasses image processing and 2D graphics as well. Computer Graphics lays emphasis on the mathematical and computational implications of image generation and processing. A well-constructed pictorial representation or graph can represent complex data in an easy and comprehendible form.
There are several aspects to the study of Computer Graphics. Charting is one of the features brought about due to steady enhancements in the study of computer graphics. Preparation of charts and graphs is a daily utility in a number of disciplines. Representation of data in the form of a graph facilitates comparison between different datasets. Presentations also make use of facilities rendered by the study of computer graphics. Computer aided designing, drawing, painting, desktop mapping, GIS etc utilize computer graphics for better outputs.
There are a number of subroutine libraries available. For instance, Uniras and openGL are two of the most common subroutine libraries being used. While the former is available on Sun and Silicon Graphics workstations, latter is only available at Silicon Graphics workstation. FORTRAN and C bindings are essential features of these subroutine libraries. OpenGL library provides low and high level support for 3-D graphics. It has C, FORTRAN and PASCAL bindings and can be effectively used for 2D, 3D and animation graphics.
Study of Computer Graphics can be broadly placed under four categories:
- Geometry: studies ways to represent and process surfaces
- Animation: studies with ways to represent and manipulate motion
- Rendering: studies algorithms to reproduce light transport
- Imaging: studies image acquisition or image editing
The course curriculum for Computer Graphics can be summarized as:
- Overview, Graphics Pipeline
- OpenGL and Graphics Programming
- Models, Viewing and Transformation
- Drawing and Rasterization
- Clipping and Visibility Computation
- Color and Light
- Illumination and Shading
- Aliasing
- Texture Mapping
- Raster ops, Transparency and Shadows
- Ray Tracing
- Graphics Hardware
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